Big Ideas
Resources
I collect ideas that stick around, the kind that refuse to leave your brain even when you’re working on something else. Some are obvious. Others are obscure enough that I’m still not sure who else has noticed them. The bet is that all of them solve a real problem the way I want problems solved: with directness and a little bit of craft.
How Designers Destroyed the World
The talk on design ethics and responsibility that still lands harder than any code of conduct.
Inventing on Principle
This talk was way ahead of its time. Bret’s philosophy on creating immediate feedback loops inspires modern generative interfaces where ideas turn into working functional prototypes instantly. I re-listen often.
Platform Business Models
A talk on the structural forces in platform products — useful any time your users, your buyers, and your agents want different things.
The Computer Revolution Hasn’t Happened Yet (1997)
A still-relevant reminder from the father of the GUI and object-oriented programming is that we have barely begun to use computers as a medium for thought. Fuel for ambition beyond yet one more screen.
The Rise of Design Engineering
This talk articulates why the wall between code and interface is crumbling in the modern era. In an age dominated by agentic workflows and complex frontend systems, developers who think like designers (and vice versa) hold the ultimate competitive edge.
When We Build
Steve Jobs’s idea of the computer is a “bicycle for the mind.” Wilson captures the blend of design, architecture, and technology on a designer’s desk: How the tools we build end up shaping our environment and ourselves.